Posts

NaM's Apex Season 5 Update Notes

Official patch notes: https://www.ea.com/games/apex-legends/news/season-5-patch-notes --- Remaining bugs: Teammate's shield status sometimes does not display properly when they are wearing an Evo Shield.  Player is sometimes deployed into a gametype that was not the one he/she had selected. (Leave in the comments) --- New character: Loba. Loba's tactical lets her teleport basically anywhere within 50 meters. It's an incredible ability and it recharges every 30 seconds. --- Map change: New version of King's Canyon. Skulltown, Thunderdome, and the town next to Thunderdome are gone, replaced by a new town with a crane in it. The burned forest is replaced by a mining crater. Relay has been altered somewhat and renamed. There are now glowing pillars that grant a full recharge of ultimate abilities.  --- Legend changes: Mirage -- Tactical, Ult, and Passive all modified.  Bloodhound -- tactical buffed (- cooldown and + duration) Crypto -- drone buff (can ping the posters to re...

Apex: Advanced Training Area Ideas

UPDATE 5/13/20: Devs added firing range months ago with weapon attachments. Remaining desired features: Access to map Vertically-moving targets Moving targets (bots) with reticle pull (Strafe/jump bots) ---- ORIGINAL POST: Separate training into "basic" and "advanced" -- Basic for first time players, and advanced for veterans who are aiming to practice their gun skill, movement, and other game mechanics. Possible advanced training area features: Access to map Vertically-moving targets Targets with reticle pull Weapon attachments

Addressing Plural-Account Exploits

Games involving an account with few games on it should have a low impact on rank for accounts with higher game count. Gamerscore can be used as a metric of reputation. Higher gamerscore accounts are more likely to be mains. Matches including second-accounters / smurfs / alts are disadvantageous espionage scenarios for players that stay on their main accounts. The disguised player can learn the main-accounter's weaknesses.

Host in Ladder Matches

In a game like Halo 3, in which connection advantage can significantly affect the outcome, host should be given to the lower-seeded team for ladder matches. This would more effectively test the hypothesis that the higher-ranked player is actually better. Beating someone on host is easier. That means winning early ladder matches has a snowball-like effect. It also means that getting a few wins, however easy or fair they are, can make later matches easy. This encourages boosting by incentivizing initial placement rather than continuous performance.

Renewed Interest

I've recently delved back in to practicing for competition. My gamertag is "Monk On Halo."* I may have a lot of practice to put in before I can place in the Top 12. I believe I am currently at the Top 32 to Top 24 level, but a team has yet to come together. *Changed to "Not a Monk"

Reflections on Halo

It is now 2017. I first played Halo back in 2004 with the release of Halo 2. I became involved in the competitive community in 2010 and spent hundreds or thousands of hours and dollars in pursuit of the dream of becoming a professional Halo player. After my playing ambitions dwindled, I turned to coaching. My moniker was "Monk." In later years, I competed online under the gamertag "Calculate." The below reflections represent the essence of what I was taught over those thirteen years about Halo as an e-sport. Halo contains many lessons, for those that seek them: enduring patience. Good judgment. Teamwork. These virtues are rewarded with victory on the virtual field of battle, to the extent that they are attained. Those teams that foster an atmosphere of trust and goodwill between team members find success both inside of the game and outside of it. The dark sides of Halo can be thwarted by a healthy awareness and respect for those things which are greater. The d...